Matchmaking Improvements: Quantitative Restrictions

War Thunder will be worse than WoT. There is a new horrible progression system that is coming out in WT that will make it worse than WoT, and thoose scumbags at Gaijin even gonna steal some money. You need to unlock next plane by unlocking several modules in previous plane in the lineup, or use GE to instantly unlock thoose modules if you dont want to fly it. You cant skip planes without GE anymore. That means anything thats not top of its tier performance wise is cannon fodder. German jets are tier 5 of course, which is supposed to represent korean war jets, nothing new here. You need to unlock several planes in current tier to progress to next tier. E you need 4 planes unlocked in tier 4 to progress to tier 5. That means that I at some point gonna need to grind a whole tree which I dont want since we grinding trees now just like in WoT just to progress to next tier. Thats 10 times more grind and money sucking than WoT.

Optimisation of Matchmaking Rules

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Er Thunder War of terms in together flow exactly don’t “work” and “matchmaking” tanks Tier4 three were there where tanks Tier1 my of one in match a played just I. 2v2s or 1v1s smaller of idea the love Also, Matches) (Private Matchmaking?

I’m new so If I opened this thread to a section that I shouldn’t open, please make it up. I wasnt expecting that I would come to here and write these things for such a great game that I loved in starting of my journey with this game I will try to tell everything about this game, in detailed information, for you to understand the situation that we’re dealing with. War Thunder is a WW2 “Beta” online game that you can play with planes, tanks, and ships which was created by a Russian Game Company, Gaijin Entertainment which is most famous for its old simulation game, IL-2 Sturmovik.

It has three modes, arcade mode, simulation mode, and a mode between two of them. You are now only able to play with planes. If you’re one of the lucky guys or one of the guys that paid 50 bucks, you can play the “closed beta test” of the tanks too. Only god knows when will it come. Main page of the game:

War Thunder |OT| Tanks, Planes And Automobiles

Quantitative Restrictions Dear players! We are pleased to inform you that with the next Battle Ratings and Economy update in War Thunder we will expand the process of the matchmaker by introducing a new set of rules, which makes it possible to influence the build of the teams in all game modes. This will allow more precision on the distribution of the forces in battles – ultimately making battles more balanced realising a previously unattainable quality of gameplay.

Here is some information which should help you understand the system.

The one problem I have with War Thunder and I’ve been playing it for sometime is how LITTLE you get in terms of the basic in game currency “Lions”, for MONTHS now I’ve been trying to get enough to get things like the Flak 88 German Tank Destroyer, the Sherman mm and the Churchill 1 all which cost about 77k in Lions (yes I am aware.

Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a higher battle rating in the former. This allows for a balanced game at all ranks and using all vehicles, meaning that certain nations having technological advantages at different periods in the game’s timeline is not an issue when playing, and planes that are too powerful do not ruin gameplay for those flying less effective aircraft.

Aviation In Arcade mode Comparison sheet of fighter aircraft’s BR in Arcade For Arcade Air Battles, a formula is in place that calculates your overall Battle Rating, aka the Battle Rating that the Matchmaker will use to match opponents against you, based on the three highest aircraft in your lineup in regards to their individual BR.

That said, the important thing for you to know are three short facts: The overall BR can be lowered by a maximum of one BR step e. Lowering your overall BR only works if you have only one aircraft with the highest BR in your lineup e. The formula takes aircraft of up to 2. What does that mean for you, as a player? As you progress through the research trees, it may happen that you unlock a new aircraft of considerably higher BR than the other aircraft in your current lineup.

This system, to a certain extent, will allow you to use this new aircraft, while keeping your overall lineup competitive against other players you may face. The maximum amount that you can lower your overall BR is one step.

Tag Archives: War Thunder

In Air Realistic mode, matchmaking is performed based on the aircraft selected for the battle. Since the vehicles not selected cannot be used in the battle, there is no need to include them in the calculation. In Ground Forces Arcade mode, matchmaking is performed based on the tank with the highest BR in the set.

Aug 07,  · Explanation: War Thunder is a free-to-play historical vehicle simulator created by Russian developer Gaijin Entertainment that seeks to bring aircraft, ground vehicles, and ships together in massive online multiplayer battles based on the pitched battles that took place in the Spanish Civil War, World War II, and Korean War using the vehicles.

Everything with HE in it, is good for lightly armored planes, almost all fighters And anything with AP in it is good for well armored bombers And any type of ammo with an I incendiary has a higher chance of igniting the plane you shoot, if you hit the fuelparts. A lot of player will strictly focus on killing the other planes, while this is fun it rarely wins you the match.

The objective here is to control the runways. The score bar at the top of the screen will show which runways your team controls, the bars will decrease until one side loses. You’ll also see several planes of your team heading for the nearest runway when the match starts, this puts your team at a disadvantage as only one player can cap the runway. The objective of this match is to destroy the ground targets, obviously. If you’re in a bomber you should be dropping bombs, preferably on targets that are difficult to kill with guns such as tanks and pillboxes.

If you’re in a fighter you should be killing the softer ground target such as AAA guns and armoured cars as well as protecting the bombers. If you’re strictly trying to dogfight the whole match, you’re doing it wrong. What types of planes are there and how do they differ? There are 3 basic types of planes; Fighters, Attackers and Bombers. You can tell the type of plane in the research tree by the colour of it’s name.

War Thunder (F2P Air/Ground combat MMO)

Battle Rating BR is used to balance out planes based on how well they fight, or how dangerous they are. In realistic battles, you have only one plane and it’s BR is used to match you with approximately equal enemies. Usually you should not be put up against planes that are more than 1BR higher or lower than you. In arcade mode it’s a bit more complex.

Matchmaking works by using the BR of your top 3 planes in the line-up preset you are using, to calculate a value. This is so planes which are statistically too different cannot be together, as some planes are in the same rank but have better armament, and hence a higher BR.

Mar 27,  · A bit of a rant on match making of late. 15 /15 games playing tanks put into games constantly against Russian cold war tech makes skree somthing somthing? Does the match maker need to be.

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Lord Minto, A Memoir

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Other nations, such as Canada , Australia , and Romania , are also featured as part of the arsenal of the seven main nations. Most in-game maps are either directly or indirectly based on real battles of the era such as those in Stalingrad , Russia , or Peleliu — an island in the Palau chain — though there are exceptions, such as a speculative German invasion of Britain inspired by Operation Sea Lion. Players may choose to participate in a battle with joint ground forces and air forces in tank battles or may choose to operate air vehicles only in air battles.

Arcade Battles[ edit ] In this mode, the game draws two teams of players of up to 16 players on each side with vehicles from different nations of similar combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player’s own team. Damage and physics are greatly simplified e. In Arcade, there are also mechanics that — while unrealistic — are meant to make the player’s experience easier e.

For aircraft, games are played in either “Ground Strike”, where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; “Domination”, which consists of seizing neutral or enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or “Air Domination”, which requires players to have total control over an area of airspace for long enough to capture it.

Also, to help simplify aiming, a ‘leading marker’ appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller caliber weapon arrive if the plane continues its current trajectory, greatly improving user accuracy. For ground forces, “Domination” revolves around the capture of three strategic zones on the map, with “Conquest” featuring only one. In “Break”, the two teams must capture a series of points in order, while in “Battle”, each team has its own base zone and must prevent it from being captured.

Similarly to how aircraft have a “leading marker”, ground forces have a reactive crosshair that factors the ballistic drop of the vehicle’s primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they are sighted for, or whether they are targeting an enemy or allied vehicle.

War Thunder